ARTS alive!
About ARTS alive! Why invest in the arts? Arts in practice Step to success
Your path back:  Home / Arts in practice / The case studies / Special schools / Case study
CASE STUDY
penDramapen
> Using role-play in geography
  What did the school want to achieve?
  What did the school do?
  How did the school collect evidence?
  What were the outcomes?
  What went well? What could have been improved?
> About the school
> Print version (MS Word 46Kb)
 

Using role-play in geography

Summary

This community special school wanted to encourage teachers to:

  • plan more creatively;
  • use a wider range of teaching and learning styles;
  • use resources more flexibly.

To help achieve this, it set up a project that involved using role-play in geography and design and technology (D&T). The focus of the project was the proposed expansion of a local football stadium. Teachers worked with seven year 9 pupils, with levels of attainment ranging from P6 to national curriculum level 2. All of the pupils had barriers to learning -- one is non-vocal and uses a Dynovox electronic voice communicator.

The project increased pupils' self-esteem and gave them a great sense of achievement. They developed drama skills, became more confident both in and out of role, and were keen to share their work with others. As a result, their presentation and communication skills improved considerably. Teachers and non-teaching assistants also grew in confidence as a result of the project and are now using role-play as a tool for teaching across the curriculum.

 

 

Children involved in arts

       
Top of the page Home | About ARTS alive! | Why invest in the arts? | Arts in practice | Steps to success
Acknowledgements | © QCA 2003